A preview design sample of the ingame achievement dialog and achievement icons (as well as some of the actual achievements that will be available for you to gain in-game!)
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| From avoiDance Concept - Click the image or here for full-fat version! |
Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs.
A preview design sample of the ingame achievement dialog and achievement icons (as well as some of the actual achievements that will be available for you to gain in-game!)
![]() |
| From avoiDance Concept - Click the image or here for full-fat version! |
Posted by
The 1nteger
at
9:11:00 pm
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Labels: aDance, avoidance, flash game, game development, in development, indie game, premium flash game
First off, sorry for the frame drops and any other dodginess, it's my first, I'll get better with time, your help and patience! :)
The game is still in development at this point and the first vlog features some gameplay from arena1_mc accompanied by my (Leroy 'The 1nteger' Frederick - Developer) smooth vocals to boot talking about the game and vlog in general ;)
avoiDance in a sentence is Unadulterated and Unashamed Core-Gaming, Orb-Dodging, Blood-Pumping Arena action experience!
If you have watched or are about to watch this vlog I really appreciate it, to that end, feel free to Comment, Subscribe, Like / Dislike, Follow, Stalk (ok, don't do that, seriously) etc. Links & the like are below!
ES Twitter: Twitter.com
Dev Lab Vlog / ESTV: Youtube.com
Emmunity Forums: Emmunityforums.eternalsynd...
ES Flash Game Portal: Flashgamesretreat.com
Thanks again and look out for more very, very soon
Posted by
The 1nteger
at
9:08:00 pm
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Labels: aDance, avoidance, entertainment, eternal syndrome, flash game, game development, gameplay video, in development, indie game, video
General Update
So, I'm back from updating my 'Flash Skillz' so to speak which I've been doing a few months now and have begun putting them to good use. These new skills are fundamentally based on things that have created a better understanding of object oriented programming, creating reusable global classes (e.g. MathES.returnValueWithZeros(55, 3); returns the string (that's text) 055 and can be used everywhere in an as3 project without change) and just being better organised and consistent in Flash / as3 to create and test ideas quickly and efficiently (like using as3 Vectors instead of Array's when valid, I know, very techy speak :S).
I've also been looking at the free engine API's Flashpunk and Flixel where I've been looking to experiment with doing so fan remakes of classic games (they seem to be heavily retro game leaned). I've made good progress with Flashpunk but got stuck with collision (due to send a forum post for that), but thankfully I got it working successfully in the Flash IDE at least (it's meant for originally for Flex / FlashDevelop environments only). This is beneficial of course because if you do happen to have the Flash IDE, doing things like animation / interfaces is a doddle (you have to code all of this with the aforementioned API's which is a little backwards in my opinion).
Project 'stronghand'
I'm now just updating and improving my first premium flash game project aDance, codename 'stronghand' which will involve testing and adding new gameplay elements / environments, complete consistent new look, adding and adjusting elements according to feedback, completing mochi elements such as coins and social API (facebook / twitter etc), adding achievements (got the list already, but some may be arena based, so I need to account for that), improving the menu system (it's sleek already but I want to make it more engaging and entice play, I'll be looking at things such as Burnout 3, Flatout and other arena / track based progression games too) and many other tasks.
I'll have all these done by / before Monday next week and will be adding more info and pictures etc as valid around that time which will in turn help with the context of this update post and future posts regarding aDance, but for the moment here's the sell.
In one sentence:
Unadulterated and Unashamed Core-Gaming, Orb-Dodging, Blood-Pumping Arena action!
In one paragraph:
Unadulterated and Unashamed Core-Gaming, Orb-Dodging, Blood-Pumping Arena action! Avoid, Dance, Duck and Dive your way around the Danger Orbs and get to those score zones in an attempt to make the cut in the various exciting & challenging physics-based Arenas! This freemium game takes great advantage of the high-end Box2d physics engine making for a unique, exhilarating and high energy gaming experience!
Posted by
The 1nteger
at
1:34:00 pm
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Labels: aDance, apis, as3, entertainment, flash, flash game, games, in development, premium flash game, update
Well, I've been on and off on different projects of late (however a lot less so then previous thank God) but I've yet to have one fully complete this year (although a few are near to that and strong projects at too).
One of my main aims for 2010 has been to complete 3 or more games both in the creation and play sense (quality over quantity I know, but still) and thus far I've completed 2 games play-wise (Portal and Half-Life 2, great games, nice job Valve), now I think it's time for the game creation side to get similar treatment!
Time for a Reshuffle!
Over the last few days I've been working on creating a new version of Sleight of Sight (SOS) which incorporates many of the feature requests by many of the thousands of players. In truth, the original was just a tester for my first foray into Flash so most the requested features came as no surprise to me.
Posted by
The 1nteger
at
2:26:00 pm
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Labels: entertainment, flash game, games, in development, sleight of sight, sleight of sight reshuffled, update
Well, as promised, I'm updating the Dev Lab blog and will be doing so regularly this time, honestly! (Assuming anyone cares in the first place)
Overview of the game:
Anyhow, my latest game in the laboratory cooking pot is Diamond Raider. Diamond Raider is based off the classic Atari 800 game Crystal Raider by Matthew Trimby. The aim of the game is to raid all the diamonds in a room without being hit by a foe or hazard. You also shouldn't linger in the same room for too long or your oxygen will run out (mostly due to foe's harsh odour!).
This version showcases the following features:
The finished game will include:
Known issues:
Posted by
The 1nteger
at
11:20:00 pm
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Labels: diamond raider, entertainment, flash game, games, in development, update